Indlela yokudlala

Ukusuka kwi-3D ukuya kwi-4D ngenyathelo elinye

Injongo ihlala i-chequemate. Ummhlophe uhamba kuqala. Umthetho wonke ongaphantsi usebenza ngokufanayo kuzo zonke ii-axis ezine, kwaye loo mbono omnye ngumdlalo wonke.

1. Nceda unike ibhodi yakho ye-3D enye indawo yokucofa engaphezulu

Ucinga ukuba ibhodi ye-3D ye-chess njengemaleko yebhodi eqhelekileyo. X noY babeka isikwere ngaphakathi komphezulu; u-Z ukhetha umphezulu. Apha ibhodi nganye ye-3D ineemaleko ezimbini ze 4 × 4: ibhodi ekhohlo yi-Z = 0 nebhodi ekunene yi-Z = 1.

Ngoku yenza ikopi yesibini yebhodi epheleleyo ye-3D. I-W ikhetha ikopi ohlala kuyo: umgca osezantsi webhodi yi-W = 0, umgca ophezulu yi-W = 1. Isikwere ngasinye sinesibini kwisikopi, kwaye intshukumo ejikeleze i-W itshintsha iikopi ngelixa igcina i-X, Y ne-Z ifana.

Kwimboniselo ye-tesseract, W = 0 yi-cube yangaphakathi kwaye W = 1 yi-cube yangaphandle. Zonke zilingana ubungakanani; i-cube yangaphakathi ibonakala incinci ngenxa yomboniso. W yindawo yokuhamba, hayi ixesha.

I-Axisapho ithatha
XKwibhodi, iifayili a ukuya kwi d.
YPhezulu kwebhodi, iindidi 1 ukuya 4.
ZIphakathi kwebhodi ekhohlo neyekunene kumgca ofanayo.
WIphakathi kwebhodi esezantsi nephezulu kwikholam enye.

a1[0,1] ithetha ukuba ifayili a, umphakamo 1, Z = 0, W = 1: a1 kwibhodi ephezulu ekhohlo.

2. Bona ukufikelela kwenxalenye nganye

Khetha inxalenye. Ihlala kwi b2 yebhodi esezantsi ekhohlo nesiqhelo sebhodi sicocekile, kwaye yonke iseli enokuthi ifike kuyo ikhanya kwibhodi ethe tyaba netesseract.

3. Bala iziqhagamshelanisi ezitshintshayo

Ulawulo lwendlela ngokuhambelana kwayo, hayi ngendlela ebonakala ngayo. Intshukumo ye-W ingabonakalisa ngokuthe tye kudweliso kwaye ihlala ihamba ngokuthe ngqo. Ukujikeleza umbono utshintsha indlela intshukumo ebonakala ngayo, ayikho ukuba isemthethweni.

Umsi

Tshintsha indawo yodibano

Ukutshintsha i-W ne-Z kunye kujikeleza, ngoko ke i-rook ayikwazi ukuyenza.
Bishop

Tshintsha ngokuchanekileyo ii coordonate ezimbini okanye

X + W okanye Z + W isebenza. X + Y + W itshintsha imisonto emithathu kwaye ayisebenzi.
I-Knight

Tshintsha ikhowudi enye yokuhambelana ngesibini nenye ikhowudi eyahlukileyo ngenye. Ihamba ngaphezulu kweenxalenye.

Inxalenye yenyathelo elinye kufuneka isebenzise uX okanye uY; uZ noW banendawo ezimbini kuphela.
Queen

Tshintsha naliphi na uxhulumaniso olungasebenziyo lwendawo ekuyo ngokudibanisa ngokudibanisa.

Inyathelo elinye kwi-axis ezine lisemthethweni. Embini kwi-X kunye nenye kwi-W ayisebenzi.
i-King

Tshintsha naliphi na uxhulumaniso olungasebenziyo lwendawo ekuyo ngokucofa enye.

Yonke indawo ekufuneka ikhuselekile, kuquka nakwezinye izithintelo kwinye icube.
I-Paw

Yiya phambili kwisikwere esingenanto esihamba ne-Y. Yithathe i-Y enye iqhubekeke phambili, iphinde iqhubekeke phambili iqhubekeke ne-X, Z okanye W.

Ummhlophe uqhuba phambili ukuya kwinqanaba 4, umnyama uqhuba phambili ukuya kwinqanaba 1. Ukulifumana kwenza ukuba kubekho inkqubela.

Nayiphi na intshukumo ye-bishop okanye queen ebandakanya u-Z okanye u-W ingaphezulu kwenyathelo elinye elide, kuba loo macandelo ahamba kuphela ukusuka ku-0 ukuya ku-1. U-X no-Y nganye inendawo ezine.

4. Khangela izithintelo ezijikeleze i-W

I-king ingabekwa kwi-check ukusuka kwinxalenye yesithathu ye-cube. I-rook kwi-a1 yebhodi esezantsi ekhohlo ihlasela i-king kwi-a1 yebhodi esephezulu ekhohlo ejikeleze i-W. Ubekelo kude kwisikrini akunika ukhuseleko.

Ungaqwalasela umhlaseli, uthintele umhlaselo ohamba phezulu, okanye ushenxise i-king, ukuba i-ergebnisse ikhuselekile. Umhlaselo we-W wenyathelo elinye awunasikwere phakathi kokuthintela. Imigca emibini edlula kwi-projection ayifuni ukubonelela ngesikwere: inxalenye ithintela umjikelezo ohamba phezulu kuphela xa indawo yayo epheleleyo ye-X, Y, Z, W ibekwe kwindlela. Amagqwetha ahamba.

Uqwalaselo, intshukumo ekhethekileyo kunye nokuzoba

Isiqendu esipheleleyo sinika ngaphaya ngaphaya iqela elipheleleyo le chess: inkosi, umfazi, ii-roques ezimbini, ii-bishops ezimbini, ii-knights ezimbini kunye nee-peons ezisibhozo. Umbala omnyama ubuyela umva uqhuba i-R N B Q kwibhodi esekhohlo ne-K B N R kwibhodi ekunene yomgca osezantsi, ii-knights kwinqanaba 2 lazo zombini; omnyama ubonisa umgca ophezulu. Isiqendu esiqhelekileyo kwiphepha eliphambili sineshumi ngaphaya: inkosi, umfazi, ii-roques ezimbini, i-bishop, i-knight kunye nee-peons ezine. Kunye nandlela akukho kunqakrazo, en passant okanye ukuvula intshukumo ye-peon ephindwe kabini.

Umdlalo uqhutywa ngokucinezela, ukwenzeka kokuqala kwendawo efanayo necala elifanayo lokushenxisa, intshukumo ezilishumi elinambini ngaphandle kokushenxisa okanye ukutsala i-peon, okanye ii-king ezimbini ezimnyama. I-king ayizukuthwala. Imidlalo elinganiselweyo isebenzisa i-Glicko-2, indlela yokukhetha efanayo ne chess. com ne lichess.

Ibhodi yezitshixo: I-Tab ukuya kwisikwere, i-Enter okanye isithuba ukukhetha okanye ukuhambisa, amaqhosha e-arrow ngaphakathi kwebhodi, i-Alt + amaqhosha phakathi kwebhodi, i-Escape ukucima.

Zama

Umnyama. Zama ukubeka i-rook kwi-a1 ukuya kwibhodi ephezulu: a1[0,0] → a1[0,1]. Ikhompyutha encinci iphendula.

Ezi mithetho zilandela i-4D evulekileyo ye-chess etshintshayo kwibhodi ye-4×4×2×2, apho imithetho yokuhamba efanayo isebenza kuwo onke amasuntswana.