Indlela yokudlala

Kusuka ku-3D kuya ku-4D ngezindlela ezine

Inhloso ikhona i-chequemate. Omnyama uhamba kuqala. Wonke umthetho ongezansi usebenza ngokufanayo kuzo zonke izixhumanisi ezine, futhi lo mbono owodwa udlala umdlalo wonke.

1. Vumela ibhodi lakho le-3D liphinde lilinganise

Thola ibhodi le-chess 3D njengezingqimba zebhodi elijwayelekile. X ne Y zifaka isikwere ngaphakathi kwebhodi; Z ikhetha ibhodi. Lapha ibhodi ngalinye le-3D linezingqimba ezimbili ezingu-4 × 4: ibhodi lasekhohlo yi-Z = 0 nebhodi lasekunene yi-Z = 1.

Manje yenza ikopi lesithathu lebhodi eligcwele le-3D. I-W ikhetha ikopi ohlala kulo: umugqa osezantsi webhodi yi-W = 0, umgqa ophezulu yi-W = 1. Isikwere ngasinye sine-twin esinye ikopi, futhi unyakaza ngaphesheya kwe-W ushintsha ikopi uma ugcina i-X, Y ne-Z ifana.

Kumboniso we-tesseract, W = 0 yi-cube yangaphakathi futhi W = 1 yi-cube yangaphandle. Zonke zilingana ubukhulu; i-cube yangaphakathi ibonakale incane ngenxa yokuboniswa. W yindlela yendawo, hhayi isikhathi.

IsixhumanisiKuphi okuzokuthatha
XNgaphesheya kwebhodi, amafayela a kuya ku-d.
YPhezu kwebhodi, izikhundla 1 kuya ku-4.
ZPhakathi kwebhodi lasekhohlo nebhodi lasekunene kumugqa owodwa.
WPhakathi kwebhodi eliphansi nebhodi eliphezulu ehlotshanini elifanayo.

a1[0,1] isho ifayela a, isikhundla 1, Z = 0, W = 1: a1 kubhodi engezansi kwesobunxele.

2. Bona ukuthi ingxenye ngayinye ifinyelela kuphi

Khetha ingxenye. Ihlala ku-b2 kwebhodi engezansi kwesokudla nengxenye encane yebhodi ehlanzwe, futhi wonke ama-square afinyelela kuwo akhanya kubhodi elinezindonga eziqinile ne-tesseract.

3. Bhala izixhumanisi ezishintshayo

Uhlu lwezinkinobho ezihambayo.

I-Tower

Guqula ngokugcwele i-coordinate eyodwa ngokwenoma yikuphi ubukhulu.

Ukushintsha i-W ne-Z ndawonye kuyi-diagonal, ngakho-ke i-rook ayikwazi ukukwenza.
I-Bishop

Guqula ngokugcwele amakhoredithi amabili ngebanga elilinganayo.

X + W noma Z + W kusebenza. X + Y + W ishintsha ama-axis amathathu futhi ayisebenzi.
I-Knight

Guqula i-coordinate eyodwa nge-2 futhi i-coordinate eyodwa nge-1. Ihamba phezu kwamaphuzu.

Ingxenye yezinhlangothi ezimbili kufanele isebenzise X noma Y; Z ne W zinomthwalo omibili kuphela.
isi-queen

Guqula noma yisiphi isixuku esingenalutho sezinhlamvu ezixhunywe ngokuma okufanayo.

Isinqumo esisodwa kunoma yiziphi izixhumanisi ezine sisemthethweni. Izimbili ku-X futhi enye ku-W ayivumelekile.
umphathi

Guqula noma yisiphi isixuku esingenalutho sezinhlamvu ezixhunywe ngasinye ngesinqumo esisodwa.

Wonke indawo esiya kuyo kufanele ibe phephile, kufaka phakathi ukuhlaselwa kwezinye izingqimba.
I-pawn

Yiya phambili isikwere esisha esingenalutho esibhekene ne-Y. Qapha i-Y ehamba phambili kanye ne-Y ehamba phambili ebhekene ne-X, Z noma W.

Omhlophe uqhubekela phambili esigabeni sesine, omnyama esigabeni sesibili. Ukufinyelela kuyenza ibe ngunkosikazi.

Noma yisiphi isihamba se-bishop noma se-queen esibandakanya i-Z noma i-W sihamba kancane kakhulu, ngoba lezi zinhlayiya zihamba kuphela kusuka ku-0 kuya ku-1. X ne-Y ngayinye inezindawo ezine.

4. Thola izingozi ezidlula W

Unkosi angase abhekene ne-cheque kusuka ku-piece esinye isikhala. I-roque e-a1 yebhodi engezansi kwesobunxele ihlasela unkosi e-a1 yebhodi engezansi kwesobunxele esuka eW. Ukuhamba kwesithombe akunika ukuvikelwa.

Ungathatha umhlaseli, uvimbele ukuhlaselwa okude okuhambayo, noma uhambe unkosi, uma imiphumela iphephile. Uhlaselo lwe-W oluya phambili alusizi ukuthi ubambe isikwere phakathi. Amalayini amabili adlula emfanekisweni angeke ahlukanise isikwere: ingxenye ivimbela ukujikeleza okuhambayo uma indawo yayo X, Y, Z, W igcwele ihlala emgwaqweni. Ama-Knights ahamba.

Ukumiswa, izinguquko ezikhethekile kanye nokudonsa

Isiqephu esigcwele sinikeza ngayinye ingxenye iqembu eligcwele le-chess: unkosi, unkosikazi, ama-towers amabili, ama-bishops amabili, ama-knights amabili nama-pawns ayisithupha. Umbala omnyama uthatha isikhundla esilandelayo R N B Q kubhodi lasekhohlo no K B N R kubhodi lasekunene lomugqa osezantsi, ama-pawns esikhundla 2 kwazo zombili; omnyama ubonisa isikhundla esiphezulu. Isiqephu esidala kusuka kukhasi elidala sinengxenye eyisithupha: unkosi, unkosikazi, ama-towers amabili, ubishop, u Knight nama-pawns amane. Nganoma iyiphi indlela, akukho ukushaya, en passant noma ukuvula intshukumo ye-pawn emibili.

Umdlalo uqhutshwa ngokugqwala, ukutholakala kokugcina kwendawo efanayo nengxenye efanayo yokushayela, izimo ezingama-100 ngaphandle kokushayela noma ukuqapha i-peon, noma amakholi amabili amnyama. Ikholi ayikho. Ama-chess ahlobene asebenzisa i-Glicko-2, indlela yokwamukela efanayo ne-chess.com ne-lichess.

Ibhodi legundane: I-Tab ukuya kwisikwere, Enter noma isikhala ukukhetha noma uhambe, amakinombho e-arrow ngaphakathi kwebhodi, Alt + ama-arrow phakathi kwebhodi, Escape ukucisha.

Zama

Umnyama. Zama ukubeka i-rook ku-a1 kubhodi phezulu: a1[0,0] → a1[0,1]. Ikhompyutha encane iphendula.

Lezi mithetho ilandela i-4D evulekile ye-chess ebhodini le-4×4×2×2, lapho imithetho yokuhamba efanayo isebenza kuwo wonke ama-axis.